Aerial Assist provided a unique spin to the usual FRC game format. Instead of having each robot work independently to score points, alliance members had to work together to receive the maximum number of points available.
The match begins with a 10 second Autonomous Period where robots operate independently without the driver. Each robots may start with a ball and attempt to score. For each ball scored during this period the Alliance earns bonus points. The high and low pair of goals will light up and be “hot” for five seconds and more bonus points will be counted to the Alliance for each ball scored into the “hot” goal.
The rest of the match consists of the tele-op period. When all of the balls from autonomous are scored, only one ball may be cycled by the Alliance at a time. With that ball the Alliance try to get as many points as they can by throwing it over the truss placed in the middle of the field and scoring in the high and low goals on the opposite side of the field.
Alliance can earn a large amount of bonus points for “assists.” Assists can be earned for each robot that has possession of the ball in a zone.
Nicknamed “Aerial Assault” by the FRC community, this game was a great display of teams’ abilities to play great defense, in order to provide seamless moments of assists.
GAME ANIMATION